	
;;; QQ: 67762207
[@main]
#IF
check [088] 1
#SAY
The points go and also the last to take off. Otherwise, you'll walk bar \
#ACT
break

#IF
!CheckPkPoint 2
#SAY
6 face jinseki \ \


"Super Send/@presupermove> \ \

"The money needed to move to the beach town: 5000 Money/@TelePortRootin (Bichon, 500, North)> \ \
"The money needed to move to the snake village: 5000 Money/@TelePortRootin (SnakeVally, 1000, South)> \
"The money needed to move to the village of Ginkgo: 5000 Money/@TelePortRootin (EunHang, 1000, Center)> \
"Move to the border village of money required: 5000 Money/@TelePortRootin (KugKyung, 1000, North)> \
"Pan Night Shimamura required to move to the money: 5000 Money/@TelePortRootin (HalfMoon, 1500, Center)> \
"Move to the League of money needed to re-Tucheng: 5000 Money/@TelePortRootin (MongChon, 1500, East)> \
"Needed to move to the desert Tucheng Money: 5000 Money/@TelePortRootin (Samak, 2000, East)> \
"The money needed to move to Paradise Lost: 10000 Qian/@TeleportRootin (Encore, 3000, Center)> \ \
\
"The money needed to move to the desert Norma: 10000 Qian/@TelePortRootin (Numa, 3000, Center)> \
"The money needed to move to the Bard: 1000 Money/@TelePortRootin (ICE2, 3000, Center)> \
"Needed to move to the oasis village of Money: 5000 Money/@TelePortRootin (Oasis, 2500, Center)> \ \

#ELSEACT
mapmove 81 125 274

#ACT
break
[@TelePortRootin ()]
#CALL [System\MoveRootin.txt] @TelePortMove
[@TelePortRootin2222 ()]
#CALL [System\MoveRootin2.txt] @TelePortMove2
[@presupermove]
#CALL [JifenSystem\super transmission.Txt] @JifenMove
;;; QQ: 67762207
> swap
		